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Nairaland Forum / Science/Technology / Programming / a (3144 Views)
a by Nobody: 5:16am On Jan 01, 2012 |
Re: a by Nobody: 5:21am On Jan 01, 2012 |
Re: a by Nobody: 6:25am On Jan 01, 2012 |
Re: a by lordZOUGA(m): 6:29am On Jan 01, 2012 |
from what you said, the ball will only deccelerate when it hits another surface, Well, I'd advice you to include height in your factors for decceleration which can easily be implemented with newton laws of motion, And probably momentum if u intend to have more than one ball in your simulation, |
Re: a by Nobody: 6:43am On Jan 01, 2012 |
Re: a by lordZOUGA(m): 7:45am On Jan 01, 2012 |
I think my only crime is I misspelt 'deceleration', Other than that I see no other fault, I would have been wrong if I had given you a formulae for deceleration. So your correction was undue. From wat you are saying, at any instance in your bouncing ball simulation, acceleration = 0, which means the ball will be in constant motion once it is launched, If that is the case then all you have to worry about is bouncing pattern, And that kills the fun for me, |
Re: a by Nobody: 8:03am On Jan 01, 2012 |
Re: a by Mobinga: 9:23am On Jan 01, 2012 |
Please, go on. |
Re: a by Nobody: 9:26am On Jan 01, 2012 |
Re: a by Mobinga: 9:29am On Jan 01, 2012 |
hahaha. Don't embarrass me abeg |
Re: a by Nobody: 9:49am On Jan 01, 2012 |
^^^this will be a good time to do my ludo game. . . .i have seen some online, but not exactly what i had in mind, and i am using javascript rather than flash |
Re: a by Nobody: 10:45am On Jan 01, 2012 |
Re: a by Nobody: 11:43am On Jan 01, 2012 |
Funny guy, at least not next year sha |
Re: a by lordZOUGA(m): 4:53pm On Jan 01, 2012 |
@omo_to_dun, I don't completely agree with wat u said but continue shaa, |
Re: a by Nobody: 7:13pm On Jan 01, 2012 |
I wonder what he was even doing in the old physics book sef, i don sell all my old books. . . |
Re: a by Nobody: 6:49am On Jan 02, 2012 |
Re: a by Nobody: 7:22am On Jan 02, 2012 |
Re: a by Nobody: 8:02am On Jan 02, 2012 |
Re: a by Nobody: 3:59am On Jan 03, 2012 |
Re: a by Nobody: 4:02am On Jan 03, 2012 |
Re: a by Nobody: 4:06am On Jan 03, 2012 |
Re: a by Nobody: 4:40am On Jan 03, 2012 |
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Re: a by Nobody: 4:43am On Jan 03, 2012 |
Re: a by Beaf: 4:51am On Jan 03, 2012 |
^ While I see elasticity of the ball, I do not see where that affects its shape on collision. The ball should deform on impact, I think you should integrate the equation of the ellipse into the balls drawing code. That should make it look more realistic. Nice project, tho. Loving it. |
Re: a by Nobody: 4:59am On Jan 03, 2012 |
Re: a by Nobody: 6:46am On Jan 03, 2012 |
^^^Just be fast, some boys are waiting so that them go stamp their license and start to dey sell the game. . . .i have great plans for the game - i will let you know when i have started making profit from it (i am very serious about that) |
Re: a by Beaf: 7:09am On Jan 03, 2012 |
omo_to_dun: Na true jare! Lol! I really like the way you are going about the coding and commenting every step. Keep it up, bruv. |
Re: a by Nobody: 7:52am On Jan 03, 2012 |
Beaf:He does have a lovely way of writing codes. . .i love that too, i hope to learn it someday if it is not too late. |
Re: a by lordZOUGA(m): 3:09pm On Jan 03, 2012 |
nice |
Re: a by Mobinga: 1:14pm On Jan 17, 2012 |
This looks more or less same. http://www.ntu.edu.sg/home/ehchua/programming/java/J8a_GameIntro-BouncingBalls.html |
Re: a by gameaddict(m): 8:29pm On Jan 17, 2012 |
@omo_to_dun: Nice tutorial. Could you do one on springs? I'm looking for ideas on implementing rope swings and grapple hooks in games. PS: If you also have links to legally free books given by their authors, post here: https://www.nairaland.com/nigeria/topic-848424.0.html I've posted two on vectors and trigonometry. |
Re: a by gameaddict(m): 8:59pm On Jan 17, 2012 |
@*dhtml: sup? How are you creating the agent/team path for the ludo game you're creating? I don't want to use a manual array of predefined paths but I haven't been able to come up with the algorithm for the path either. |
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