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a by Nobody: 5:16am On Jan 01, 2012
Re: a by Nobody: 5:21am On Jan 01, 2012
Re: a by Nobody: 6:25am On Jan 01, 2012
Re: a by lordZOUGA(m): 6:29am On Jan 01, 2012
from what you said, the ball will only deccelerate when it hits another surface, Well, I'd advice you to include height in your factors for decceleration which can easily be implemented with newton laws of motion, And probably momentum if u intend to have more than one ball in your simulation,
Re: a by Nobody: 6:43am On Jan 01, 2012
Re: a by lordZOUGA(m): 7:45am On Jan 01, 2012
I think my only crime is I misspelt 'deceleration', Other than that I see no other fault, I would have been wrong if I had given you a formulae for deceleration. So your correction was undue.
From wat you are saying, at any instance in your bouncing ball simulation, acceleration = 0, which means the ball will be in constant motion once it is launched, If that is the case then all you have to worry about is bouncing pattern, And that kills the fun for me,
Re: a by Nobody: 8:03am On Jan 01, 2012
Re: a by Mobinga: 9:23am On Jan 01, 2012
Please, go on.
Re: a by Nobody: 9:26am On Jan 01, 2012
Re: a by Mobinga: 9:29am On Jan 01, 2012
hahaha. Don't embarrass me abeg grin
Re: a by Nobody: 9:49am On Jan 01, 2012
^^^this will be a good time to do my ludo game. . . .i have seen some online, but not exactly what i had in mind, and i am using javascript rather than flash
Re: a by Nobody: 10:45am On Jan 01, 2012
Re: a by Nobody: 11:43am On Jan 01, 2012
Funny guy, at least not next year sha
Re: a by lordZOUGA(m): 4:53pm On Jan 01, 2012
@omo_to_dun, I don't completely agree with wat u said but continue shaa,
Re: a by Nobody: 7:13pm On Jan 01, 2012
I wonder what he was even doing in the old physics book sef, i don sell all my old books. . .
Re: a by Nobody: 6:49am On Jan 02, 2012
Re: a by Nobody: 7:22am On Jan 02, 2012
Re: a by Nobody: 8:02am On Jan 02, 2012
Re: a by Nobody: 3:59am On Jan 03, 2012
Re: a by Nobody: 4:02am On Jan 03, 2012
Re: a by Nobody: 4:06am On Jan 03, 2012
Re: a by Nobody: 4:40am On Jan 03, 2012

Re: a by Nobody: 4:43am On Jan 03, 2012
Re: a by Beaf: 4:51am On Jan 03, 2012
^
While I see elasticity of the ball, I do not see where that affects its shape on collision. The ball should deform on impact, I think you should integrate the equation of the ellipse into the balls drawing code. That should make it look more realistic.

Nice project, tho. Loving it.
Re: a by Nobody: 4:59am On Jan 03, 2012
Re: a by Nobody: 6:46am On Jan 03, 2012
^^^Just be fast, some boys are waiting so that them go stamp their license and start to dey sell the game. . . .i have great plans for the game - i will let you know when i have started making profit from it (i am very serious about that)
Re: a by Beaf: 7:09am On Jan 03, 2012
omo_to_dun:

^
Thanks. But I already intend to do that. That's what I meant by fine-tuning. I don't need to integrate anything since I already have all the equations. Deformation, restitiution, and under-damping are the next step. I'd love to leave that as an exercise to the readers, but I do not trust NLers grin. Dem no go do am.


Na true jare! Lol!
I really like the way you are going about the coding and commenting every step. Keep it up, bruv.
Re: a by Nobody: 7:52am On Jan 03, 2012
Beaf:

Na true jare! Lol!
I really like the way you are going about the coding and commenting every step. Keep it up, bruv.
He does have a lovely way of writing codes. . .i love that too, i hope to learn it someday if it is not too late.
Re: a by lordZOUGA(m): 3:09pm On Jan 03, 2012
nice
Re: a by Mobinga: 1:14pm On Jan 17, 2012
Re: a by gameaddict(m): 8:29pm On Jan 17, 2012
@omo_to_dun: Nice tutorial. Could you do one on springs?

I'm looking for ideas on implementing rope swings and grapple hooks in games.

PS: If you also have links to legally free books given by their authors, post here: https://www.nairaland.com/nigeria/topic-848424.0.html I've posted two on vectors and trigonometry.
Re: a by gameaddict(m): 8:59pm On Jan 17, 2012
@*dhtml: sup?

How are you creating the agent/team path for the ludo game you're creating? I don't want to use a manual array of predefined paths but I haven't been able to come up with the algorithm for the path either.

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