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Education / Java Tutorial For Beginners: Learn Core Java Programming From Learntube by Sardarmimran123: 9:44pm On Oct 30, 2022
Assuming the reader has no prior knowledge of programming, this section will provide a basic introduction to Java. You can find a Java Tutorial for Beginners right here on LearnTube. Java is a versatile and powerful programming language that enables developers to create robust, high-performance applications.

Java is object-oriented, which means that it uses objects and classes to store data and code. This makes development more efficient and scalable. In addition, Java has a rich set of libraries that provide numerous built-in features, making it a very comprehensive platform.

One of the main advantages of Java is its platform independence, meaning that programs written in Java can run on any operating system that supports the Java Runtime Environment (JRE). This makes Java ideal for developing cross-platform applications.

Another key strength of Java is its security model. Java is designed to be secure, both at the language level and at the runtime level. This makes it an ideal choice for developing sensitive applications.

Java is a versatile language that can be used for developing a wide range of applications. In LearnTube tutorial, we will cover the basics of Java programming and show you how to get started with developing your own Java applications.

Basic Syntax
In Java, every line of code must end with a semi-colon (wink. This is different from some other programming languages which use curly braces ({}) to mark the beginning and end of a code block.

Java is a case sensitive language, meaning that language keywords, variables, and method names can only be written in lowercase. If you try to write them in uppercase, your code will not compile.

All executable code must be placed inside classes in Java. You cannot write code outside of a class. However, you can write declarations outside of a class. For example, you could declare a variable like this:

int myNum = 5;

But you couldn't write executable code like this:

System.out.println("Hello!"wink;

Everything in Java is an object, even primitive data types like ints and booleans. When you create a variable of one of these types, you are actually creating an instance of the corresponding class. For example, the int class has a constructor that takes an int value as an argument and creates an int object:

int myNum = new int(5);

Class and Objects
In Java, a class is like a template for creating objects. It is a blueprint that defines the variables and methods common to all objects of a certain kind.

For example, let's say we want to create a class of animals. This class would define characteristics that are common to all animals, such as the ability to move and breathe. We could then create individual objects that represent specific animals, such as a lion or a gazelle. These objects would inherit the characteristics defined in the animal class, but would also have their own unique properties, such as size and color.

In Java, an object is created from a class by using the new keyword. For example:

Animal myAnimal = new Animal();

This would create an animal object with the default values for the variables defined in the animal class. We could then use the methods defined in the animal class to give our new animal object specific behavior, such as making it move or breathe.

Inheritance
Inheritance is a powerful tool in object-oriented programming that allows you to extend the functionality of existing classes. When you inherit from an existing class, you can add new methods and fields, and override existing methods. This can be a great way to reuse code and avoid duplication.

Interface
Assuming you're referring to the Java programming language, the Java Runtime Environment (JRE) is what you need to run a Java program. The JRE consists of the Java Virtual Machine (JVM), core classes, and supporting files. The JVM is the heart of the JRE, it's what actually executes your code. The core classes are necessary for the functioning of the JVM and provide basic functionality like input/output and math operations. The supporting files include configuration files and native libraries that allow Java to run on your specific operating system.

When you write a Java program, you use a text editor to write your code in plain text format. Once you're done writing your code, you then need to compile it before it can be run. Compiling your code transforms it into bytecode, which is a platform-independent format that can be run on any machine with a JRE. When you want to run your program, you simply tell the JRE to execute your bytecode file.

The interface between your code and the JRE is well defined: your code must be in valid bytecode format and must follow certain rules in order for the JRE to be able to execute it. However, beyond that basic interface there is a great deal of flexibility in how you write your code. You can make use of any third-party libraries that exist for Java, as well as any tools or frameworks that help with development or testing.

Polymorphism
In computer science, polymorphism is the characteristic of being able to assign a different meaning or usage to something in different contexts - specifically, when the something is an entity such as a variable, a function, or an object.

Java programming uses two types of polymorphism: static and dynamic. Static polymorphism is also known as early binding. In this type of polymorphism, the compiler determines which method to call at compile time based on the static (declared) types of the arguments. Dynamic polymorphism is also known as late binding. In this type of polymorphism, the compiler can not determine which method to call at compile time because it only has access to the static types of the arguments. The decision of which method to call is made at runtime based on the dynamic (actual) types of the arguments.

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