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NFT Investors Thread / Sh!t Coin Investors Thread / Crypto Currency Investors Thread (2) (3) (4)
The Metaverse Investors Thread by Nobody: 1:23am On Feb 12, 2022 |
Hello guys.... this is to inform all that this thread is a continuation of my previous group where i talked extensively about NFTs THIS THREAD IS FOR BEGINNERS AND PROFESSIONALS WHO WANTS TO UNDERSTAND THE METAVERSE, ACCESS THE METAVERSE, WHY NFTS IS THE METAVERSE IDENTITY, HOW TO CREATE YOUR OWN METAVERSE SPACE , THE IMPORTANCE OF EXTENDED REALITIES[VIRTUAL,AUGMENTED,ASSISTED AND MIXED REALITIES] AND THE METAVERSE MONETIZATION PRINCIPLES. THE FIRST 10 INTERESTED NLANDERS GETS MY NFT META-EBOOK(A BOOK ABOUT THE METAVERSE IN YOUR WALLET) FOR FREE AS MY SUPPORT TO THE AWARENESS OF METAVERSE IN NIGERIA AND AFRICA AT LARGE.
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Re: The Metaverse Investors Thread by Nobody: 1:32am On Feb 12, 2022 |
An Introduction to Augmented Reality, Virtual Reality, and Everything In Between. What are the differences between “augmented reality” (AR), “virtual reality” (VR), and “mixed reality” (MR)? And, more importantly, how can these technologies help AFRICANS? There are a lot of realities out there. No, this isn’t about the multiverse, time travel, or other dimensions. This is about the many ways we have been using technology to add additional aspects to the reality we all know — or, with virtual reality, to create a brand-new one. What are the differences between “augmented reality” (AR), “virtual reality” (VR), and “mixed reality” (MR)? How can these technologies help US to be more efficient, more knowledgeable, and more skillful? And what do you need to take advantage of these technologies? next post |
Re: The Metaverse Investors Thread by Nobody: 1:33am On Feb 12, 2022 |
Augmented Reality (AR) “Augmented reality” or “AR” means extended or enriched reality. The user still perceives their real environment, but virtual objects or contextual information are digitally superimposed or visually integrated. AR is only as good as the internal data processing and the visualization of virtual content. That happens simultaneously, so users don’t sense delays. This ensures real-time interaction with the AR software. The possibilities for visual presentations in AR are very diverse. The user must be able to still see their environment, either because the display is mounted to headgear that doesn’t take up the entirety of the user’s view, or an opaque screen that displays the viewing image as if the user weren’t wearing a device at all, such as with smart glasses.
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Re: The Metaverse Investors Thread by Nobody: 1:35am On Feb 12, 2022 |
Assisted Reality Among headgear applications you will find assisted reality, perhaps the most prevalent form of AR in industrial settings. Instead of projecting a virtual object onto the existing environment, assisted reality uses headgear to display relevant information to a worker while taking up as little of their field of vision as possible. The goal is to help the worker be more efficient and safer by providing hands-free data interaction. Any task in which a person refers to printed data or material while on the move could benefit from assisted reality. For example, in warehouses, an order sheet can be displayed to the workers as they move around the warehouse gathering goods for shipment.
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Re: The Metaverse Investors Thread by Nobody: 1:46am On Feb 12, 2022 |
Virtual Reality (VR) People often describe “virtual reality” or “VR” as a “virtual environment” or “virtual surrounding.” In VR, everything the user sees is exclusively virtual; nothing from the external world is visible. Often virtual environments are visualized with head-mounted-displays (HMDs) that surround the user’s head. These closed HMDs display an image that fills the user’s field of view. With the help of built-in and external sensors, it transmits the head movement of the user to a computer so they can move naturally in the virtual world. In the workplace, virtual reality can be used during design or prototyping processes so workers can see the finished product before it exists. Of course, VR is already being used in gaming and other entertainment.
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Re: The Metaverse Investors Thread by Nobody: 1:55am On Feb 12, 2022 |
Mixed Reality (MR) In the industrial setting, we take the term “mixed reality” in the literal sense and often describe the physical mixing of realities. For MR, the device being used must offer spatial tracking and be able to scan its surroundings. For example, the Microsoft HoloLens uses spatial mapping and inside-out tracking. Using this technology, a mixed reality application then produces 3D models of real-world objects and displays them virtually. With such tools, you can interact with the world both virtually and physically. In the case of augmented reality remote support solutions like TeamViewer Assist AR, this may mean you can place a virtual “sticky” annotation on a real object and have that annotation remain with the object within the MR tool no matter how you move. You may also see MR described as “spatial augmented reality” or “spatial AR.”
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Re: The Metaverse Investors Thread by Nobody: 1:57am On Feb 12, 2022 |
The Future Is Virtual If you inspect VR or AR, it becomes clear the definitions are ever shifting with the technology. In the most basic sense, they mean the same (the interaction between humans and machines using visualization and physical movement rather than mouses and keyboards), but they differ and can cause misunderstandings. To make it easy, AR still incorporates the real world, where VR attempts to replace it. Since software and technology are constantly being developed, alternative forms of virtuality keep being added. Eventually, they must be explained and named. No matter what we call this technology, humans will continue to find new ways to use data to enhance the analog world to improve work and play. Starting to explore these technologies now means there will be less of a knowledge gap when AR, VR, and/or MR become commonplace in the world of work. |
Re: The Metaverse Investors Thread by Nobody: 3:04am On Feb 12, 2022 |
Metaverse – Explained in laymans tongue. If you are wondering what will be the future of the internet, the answer may be Metaverse. What is metaverse? Who is creating metaverse? Have you ever visited any amusement park or shopping mall that offers 3D Virtual Reality and payment as NFT? Have you ever played video games with your digital avatar? If yes, you may be able to understand the concept of Metaverse quite easily. Metaverse is an elaborated version of these virtual reality platforms with personalized digital avatars. |
Re: The Metaverse Investors Thread by Nobody: 3:23am On Feb 12, 2022 |
Metaverse: A virtual universe Instead of sitting at the game console and watching the game unfold on the screen, what if you can participate as the player inside the game? What if you sitting in Delhi can take dinner with your family living in Mumbai at a restaurant table located in Kolkatta? Yes, the metaverse is a virtual world where people interact via their digital avatars! In that virtual world, people will be able to do almost anything – go shopping, attend meetings, play with their friends and so on. This virtual universe can be accessed from devices like smartphones, or computers. However, to get the complete immersion experience – specific hardware devices like virtual reality headsets, augmented reality glasses, gaming consoles etc are recommended. So, what is metaverse? You can call it a platform, environment, ecosystem, world, or universe. We call it a futuristic virtual universe. Need a more elaborate definition? Leggoooo Metaverse is a futuristic digital world where people get chances to immerse in virtual and augmented versions of reality through their digital avatars. Metaverse: The Word Meaning Metaverse is a combination of the words ‘meta’ and ‘universe’. ‘Meta’ means ‘Beyond’. So metaverse is a universe that is beyond the universe as we know it. It exists in the virtual realm but feels just as real. Where did the idea of metaverse originate? The term ‘metaverse’ was first mentioned in the 1992 science fiction novel ‘Snow Crash’ by Neal Stephenson. The novel is set in a dystopian world where the governments have ceded power to the private corporations and have references to many present-day aspects of the modern world such as virtual reality, digital currency, etc. Many movies have explored this concept such as ‘The Matrix’, ‘Ready Player One’, ‘The Tron Legacy’ etc. Why Metaverse is in news? Multiple companies investing in metaverse-related technologies. Facebook recently changed its name to ‘Meta’ to align the company with its ambitions to build the ‘metaverse’. Microsoft has come up with its ‘Mesh’ platform which has mixed reality capabilities. Nvidia is working on their own versions of the virtual universe. Epic, the company behind the video game phenomenon Fortnite, has moved beyond games to social experiences like dance parties and virtual music concerts. Metaverse: The future of the internet? The metaverse is not yet a reality, it is still a work in progress. However, metaverse could be the next evolution of the internet. Many are hypothesising that metaverse will be the next iteration of the internet |
Re: The Metaverse Investors Thread by Nobody: 3:30am On Feb 12, 2022 |
How is Metaverse different from the present form of the Internet? The present form of the Internet is two-dimensional ie 2D. If you are browsing Facebook, you are seeing your social connections on a 2D screen as 2D images, right? 2D to 3D is the next move. So Metaverse is internet rendered in 3D! OR Internet brought to life! Metaverse: Everything you need to know 1.Metaverse will include elements from both physical and virtual worlds. 2.The metaverse will be decentralized (just like the internet). 3.Nobody owns the metaverse like how nobody owns the internet. It is an open platform. 4.There will be many companies and individuals that will operate their own spaces within the virtual world. 5.A metaverse is a form of mixed reality i.e a combination of augmented and virtual reality. Metaverse will introduce digital elements in the real world. 6.Metaverse will support 3-D virtual spaces. 3D spaces in the virtual world will let you socialize, learn, collaborate and play in ways that go beyond what we can imagine. As per Facebook, the metaverse is the next evolution of social connection. Metaverse is expected to expand the internet to combine digital spaces like online gaming, social media, cryptocurrency,NFTs, virtual reality, and augmented reality. Examples of a Meta-Verse 3D Space Scenario 1: Meet your friend living in New York City in a local coffee shop in Mumbai – in a virtual environment in real-time via digital avatars. Scenario 2: Shop with your friend living in Australia in a shopping mall in Delhi – in a virtual environment in real-time via digital avatars. Scenario 3: Land and walk on the moon – in a virtual environment. What is the present state of Metaverse? Gaming: As of now, many gaming platforms have successfully used the metaverse concept. For example, Epic Games, creator of Fortnite, recently held a music concert by pop singer Ariana Grande in their game. Crypto-currency: Cryptocurrency is another aspect of a virtual universe that has been successfully realized, and it will be part of the new metaverse world order where all services will be offered in exchange for crypto. |
Re: The Metaverse Investors Thread by Nobody: 3:34am On Feb 12, 2022 |
The Potential of Metaverse: Hardware Sales: Facebook CEO Mark Zuckerberg believes augmented reality glasses will eventually be as widespread as smartphones. If that is the case, this will be a very big market. Sofware Sales: Huge scope in the development of software applications to support the meta-verse ecosystem. Gaming: Facebook’s gaming platform Oculus VR is expected to be the gateway into the metaverse. Physical Sales: Sales of physical goods and services will be linked to the virtual ecosystem in the future. Immersive Learning: Immersive Learning is a training methodology that uses Virtual Reality (VR) to simulate real-world scenarios and train students in a safe and engaging immersive training environment. Decentralized commerce (dCommerce): in-world transactions to happen peer-to-peer. Non-Fungible Tokens (NFTs): NFTs – the claim of ownership for a unique, non-interchangeable digital asset that is stored on a blockchain – is already widely adopted and only 3d NFTs can make it to the METAVERSE. |
Re: The Metaverse Investors Thread by Idoko619(m): 3:53am On Feb 12, 2022 |
Let's ride. |
Re: The Metaverse Investors Thread by Clint02(m): 5:24am On Feb 12, 2022 |
Nice. Interested in this. |
Re: The Metaverse Investors Thread by Nobody: 9:38am On Feb 12, 2022 |
Idoko619:you're welcome boss..... |
Re: The Metaverse Investors Thread by Nobody: 9:39am On Feb 12, 2022 |
Clint02:I'm glad you're seeing the bigger picture .... Class continues 12am today. |
Re: The Metaverse Investors Thread by Nobody: 9:44am On Feb 12, 2022 |
The METAVERSE investors telegram Group link will be available soon.. Two people has already secured their meta-ebook NFT, Eight more to go. |
Re: The Metaverse Investors Thread by Clint02(m): 10:03am On Feb 12, 2022 |
I also imagine that NFTs can be used as Avatars in the Metaverse,as well as personal assets in the virtual world. |
Re: The Metaverse Investors Thread by Nobody: 10:32am On Feb 12, 2022 |
Clint02:Hello boss, your imagination is already a reality..... I have successfully created 3d Digitalized avatars that are accessable to various METAVERSE platforms..... Becareful of investing in 2d NFTS....only 3d NFTs make it to the METAVERSE. |
Re: The Metaverse Investors Thread by Nobody: 11:24am On Feb 12, 2022 |
Chain Reactions: How Creators, Web3, and the Metaverse Intersect These topics might seem disparate, but they all interrelate. Together, they’re forging the next generation of technology and culture. To offer an oversimplified, one-paragraph summary on what comes below: We’re becoming a digital-first species, and at the same time we’re rejecting institutions. Those two factors are combining to make work more disaggregated and creative, fueling the creator economy and letting everyone build with technology. Web3 and new business models will better allow creators and their communities to capture and exchange value, forming robust digital economies. Ultimately, this will lead to an immersive, decentralized metaverse. Below, I’ll go through 10 key shifts affecting consumer technology and explore in more detail how they build on each other. 1️⃣ Digital Natives 2️⃣ Reclaiming Agency 3️⃣ The Disaggregation of Work 4️⃣ The Shift from Consumption to Creation 5️⃣ Creators Bring Communities 6️⃣ Web3 Enables Value Capture 7️⃣ Business Model Innovation 8️⃣ Digital Economies and NFTs 9️⃣ The Road to the Metaverse 10. Decentralization leggggooooooo
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Re: The Metaverse Investors Thread by Nobody: 11:35am On Feb 12, 2022 |
1️⃣ Digital Natives On her song “Coney Island”, Taylor Swift sings: 'Cause we were like the mall before the internet It was the one place to be It’s a simple line that captures the longing for a bygone relationship. It also, in my mind, captures how we’ve become a predominantly digital species. As a 90s kid, I’ll never forget loitering in the food court with friends, playing inthe sand, or braving the bushes for harmless insects. The mall was the hub around which our social lives revolved. Today’s kids hang out on Snapchat, on TikTok, in Roblox, in Fortnite. The internet is the new place to be. In 2010, there were 2 billion people online—about 30% of the world’s population. Over the last decade, that’s swelled to 4.5 billion people and 60% of the world. The scale of the internet is stunning. Every minute on the internet: Netflix users stream 404,444 hours of video Instagram users post 347,222 stories YouTube users upload 500 hours of video Consumers spend $1,000,000 online LinkedIn users apply for 69,444 jobs TikTok is installed 2,704 times Venmo users send $239,196 worth of payments Spotify adds 28 tracks to its music library Amazon ships 6,659 packages WhatsApp users send 41,666,667 messages And 1,388,889 people make video and voice calls Every minute. African adults spend over 11 hours interacting with digital media every day. Daily media consumption on mobile has grown 6x from 45 minutes in 2011 to 4 hours and 12 minutes in 2021. With technology, we communicate, create, and collaborate in new ways and at an unprecedented scale. Transitioning to a digital-first species is the defining shift of the 21st century. 2️⃣ Reclaiming Agency As technology seeps into more of our lives, it collides with massive behavior shifts. In The Memeification of American Capitalism, I wrote about how today’s youth want to “reclaim agency”. During the GameStop craze, one user commented on the r/WallStreetBets subreddit: “This is the first time we all literally get to decide our destiny.” We’re seeing a massive backlash to institutions and authority. These are aftereffects of the 2008 financial crisis. Today’s young adults grew up watching their parents work within “the system”, only to lose their jobs during the Great Recession. As a result, they aren’t interested in “renting” their time or working within the system; they’re interested in using their hustle and savvy to dictate their own fortunes. Gen Zs trade Millennial idealism for shrewdness and practicality. There’s an old adage that business model innovation is more impactful than technological innovation. I’d argue that shifts in culture are even more disruptive. We’re at the beginning of a decades-long backlash to centralized power. We see this in growing populism (from Bernie Sanders to Donald Trump), in the deification of Elon Musk (Exhibit 1: Dogecoin), and in the ~10 million people who joined Robinhood in 2020. This backlash is also fueling the disaggregation of work. 3️⃣ The Disaggregation of Work Technology makes it easier to channel the distrust of institutions and “reclaiming of agency” into new forms of work, eschewing traditional career paths. By 2027, over half of the American workforce will be contractors. The internet enables new career paths. Roblox developers made $300 million in 2020; Patreon has paid out $2 billion to creators; over 300 OnlyFans creators earned over $1 million last year. Almost any skill is now monetizable. Behavior shifts and the growth of the internet are the compounding forces behind the disaggregation of work. This has ripple effects. Education will need to become lifelong and skills-based. The American social safety net of healthcare, benefits, and retirement planning—today tethered to corporations—will need to be rebuilt. But most fundamentally, people will earn a living in more flexible, diversified, and creative ways. [b]4️⃣ The Shift from Consumption to Creation [/b] As the internet evolves, it becomes more participatory. People move from passive consumers to active creators. In The Building Blocks of Tech, I charted how it’s become easier for people to use the power of software to create—from the early days of building a website on Wix, to low-code / no-code work apps, to video creation on TikTok. The best companies cultivate robust creator ecosystems. This is true in enterprise, as well as consumer. Airtable, Figma, and Notion all have marketplaces for developers to build and share their creations. Earlier this week, Mashable ran an article about “spreadsheet influencers”—people earning over $100,000 selling templates they make in Google Sheets, Airtable, and Notion. The best creator tools layer in new features over time. Figma isn’t only replacing Sketch and InVision, but PowerPoint and Miro. Dylan Field, Figma’s CEO, likes to say: “Keep the simple things simple, but make the complex possible.” Figma’s mission is to make everyone a designer, and it expands that definition over time. More broadly, it’s easier than ever to build companies. Amazon Web Services and Stripe are Lego-like building blocks that make it fast and easy to launch a business. Software is becoming more accessible to use, allowing anyone to be a creator entrepreneur. The best companies cultivate robust creator ecosystems. This is true in enterprise, as well as consumer. Airtable, Figma, and Notion all have marketplaces for developers to build and share their creations. Earlier this week, Mashable ran an article about “spreadsheet influencers”—people earning over $100,000 selling templates they make in Google Sheets, Airtable, and Notion. The best creator tools layer in new features over time. Figma isn’t only replacing Sketch and InVision, but PowerPoint and Miro. Dylan Field, Figma’s CEO, likes to say: “Keep the simple things simple, but make the complex possible.” Figma’s mission is to make everyone a designer, and it expands that definition over time. More broadly, it’s easier than ever to build companies. Amazon Web Services and Stripe are Lego-like building blocks that make it fast and easy to launch a business. Software is becoming more accessible to use, allowing anyone to be a creator entrepreneur. To be continued.....
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Re: The Metaverse Investors Thread by IamSassy(f): 12:13pm On Feb 12, 2022 |
Interesting read. Thanks for this OP |
Re: The Metaverse Investors Thread by Nobody: 12:20pm On Feb 12, 2022 |
IamSassy:this is just the tip of the iceberg ma'am ... kindly read word for word , again and again..... You'll find alot you didn't when you read initially. |
Re: The Metaverse Investors Thread by Nobody: 12:23pm On Feb 12, 2022 |
IamSassy:you're number 3 Nlander that is qualified for my Metabook NFT... Once the number is 10.... Y'all get a copy of my Meta-Ebook and mint for free. 1 Like |
Re: The Metaverse Investors Thread by Nobody: 5:33pm On Feb 12, 2022 |
5️⃣ Creators Bring Communities Hand-in-hand with the rise of creators comes the rise of communities. I’ve written about how the internet enables niche, often pointing to the 6.7 million Discord servers or 2.6 million subreddits. Community dovetails with growing distrust of institutions. Instead of seeking comfort from government or big corporations, young people turn to Emma Chamberlain or JoJo Siwa. AI makes it easier than ever to find community. If early social platforms like Facebook and Instagram used our real-world friends as proxies for our digital connections, newer platforms like TikTok and Clubhouse use algorithms to pinpoint exactly who we should be interacting with. In Digital Kinship: How the Internet Is Reacting to the Loneliness Epidemic, I argued that if the 2010s were the decade of status online, the 2020s are the decade of community. An entrepreneur I met recently pushed back on that framing. No, he countered—status still matters, and what’s paramount to people today is status within a community. You don’t care as much what your Instagram followers think, but you care what your fellow Billie Eilish stans think. 6️⃣ Web3 Enables Value Capture Web1, or Web 1.0, was about information. The World Wide Web reduced transaction costs and made information searchable and transferable. Google was arguably the “winner” of this first era of the internet. Web2 brought social and commerce platforms. Producers and consumers of information, goods, and services were brought together; peer-to-peer value exchanges were born. While Web1 was primarily one-way (i.e., reading Google search results), Web2 was more bidirectional. On Uber, you can be a driver or a rider. On Instagram, you can post content and consume content. Facebook is the dominant company born in the Web2 era. While Web2 created enormous value, value always passed through a middleman. Centralized platforms—Facebook, Uber, Twitter, YouTube—control the data and make the rules. Web3 is about ownership. It’s about the direct connection between creators and consumers, obfuscating the gatekeepers. Blockchain is the innovation that makes Web3 possible through trusted, secure value transfers. Web3 will remove the brokers and intermediaries who have traditionally monopolized value. Today, we “rent” music plays from Spotify, domain names from GoDaddy, and blog posts from Substack. We aren’t true owners. And creators aren’t the owners either. (Look no further than Taylor Swift’s recent battle to own her art.) Web3 is about winning back that ownership. 7️⃣ Business Model Innovation Most big Web1 and Web2 companies make money through advertising. For Web3, the internet is shifting from ad-based business models to commerce-based business models. Commerce has more room to run: the global advertising market was $647 billion in 2020, about 50% of which is already online. The global commerce market is $25 trillion, and only about 20% online. Gaming is at the forefront of business model innovation. The ~$150 billion industry is powered by microtransactions and virtual currencies, which comprised 75% of revenue in 2020 and will grow to 95% by 2025. The reason that gaming is so much bigger than other media categories isn't because there are more gamers than there are music listeners. It's a difference in *business model* This is why all creative industries will move to microtransactions & virtual currencies. Gamers ascribe value to in-game purchases, and in-game value leaks into real-world value (e.g., having status in your friend group for owning a certain Fortnite skin). Digital commerce is becoming more common beyond gaming: Bumble has Bumble Coin, Duolingo has Gems, Twitch has Bits. Facebook is now offering a virtual currency called Stars—one Star is redeemable for $0.01. Gaming continues to lead the way and act as a harbinger for the future: Facebook’s gaming creators earned $50 million in Stars in 2020, and more than 2,000 creators are earning $1,000+ per month through Stars. 8️⃣ Digital Economies and NFTs Digital economies go hand-in-hand with non-fungible tokens. NFTs make digital ownership possible. They also offer provable scarcity. Imagine how much more valuable a Fortnite skin is when its quantity is limited. Using NFTs, Fortnite could limit Captain America skins to 100 or 1,000, making each skin a more valuable and sought-after good. Fortnite - How to Get Captain America Skin and Shield - Attack of the Fanboy A Captain America skin in Fortnite NFTs will enable robust digital economies. Check out this spectacular data visualization from Zima Red, depicting NFT transactions on OpenSea, the largest NFT marketplace: A data visualization of NFT transfers on OpenSea; Source: Zima Red & Takens Theorem That visual captures the future of the internet: massive, complicated virtual economies with millions of active participants. Today, the NFT space is overheated. Hype will die down. But long-term, NFTs are a critical piece of the internet’s infrastructure. Crucially, NFTs will shift from being collectibles to being utilities. They’ll be more than a $69 million piece of art; they’ll unlock access for a mass market of consumers. Smart contracts can tie certain powers to Fortnite skins, grant certain access to creators, and so on. Gaming has shown us that digital economies can thrive. Scarcity and ownership are key pillars of any economy, and NFTs are the tool that will unlock the ultimate digital economy: the metaverse. 9️⃣ The Road to the Metaverse While we’re spending more time than ever online, most of our online interactions lack a sense of presence. In an interview with The Information, Mark Zuckerberg—who has long viewed virtual reality as the next major platform shift—captured the importance of presence: One of the things [that] I think is really underestimated is when you’re in a Zoom call, you have that grid. You don’t really feel like you have a sense of space, right? If you’re to the left of me on my grid, that doesn’t mean I’m to the right of you on your grid. We don’t have any kind of shared sense of reality. As I go through my day—and I have five or six or ten meetings or whatever it is—it all kind of blends together. I don’t feel like I was in a unique space with a set of people. But the meetings that I’ve done in VR have that a little bit more. You’re actually sitting in a circle with people or standing in a circle. If you are to my right in VR, then that means I’m to your left, so we have a shared sense of space. That’s reinforced by the fact that when you speak, the audio is coming from my right, which is this kind of subtle cue to our minds that is actually something that you remember. It helps you place the whole conversation better and it just feels more real. Virtual interactions will become increasingly immersive. In the Index portfolio, we’ve seen this with Roblox, Rec Room, and Gather. Each emphasizes a more frictionless and engaging form of online connection that mimics the shared sense of social presence in the real world. Rec Room Raises $20 Million Investment, Crosses 2M Annual VR Users Socializing over pizza in Rec Room Lines between physical and digital will continue to blur, with VR and AR underpinning future virtual worlds. Last week, I wrote about Code Miko and the rise of synthetic media. Image: Twitter avatar for @rex_woodbury Rex Woodbury @rex_woodbury This is Miko. She's a virtual streamer who is controlled by a real-life woman known only as The Technician. The Technician uses the Unreal Engine and a $30,000 motion-capture suit to create Miko. In the future, we’ll all have more complex digital identities—either as ourselves or, as Miko has shown, as new personas altogether. Avatars will unlock new forms of self-expression. � Decentralization The metaverse isn’t a destination; it’s a series of destinations (much like websites on the internet) stitched together in an always-on, persistent shared space. A key question is whether the metaverse will be centralized or decentralized—will it be owned by Google and Facebook, or will it be owned by the people? Tim Sweeney, the founder of Epic Games, says: The metaverse is going to be far more pervasive and powerful than anything else. If one central company gains control of this, they will become more powerful than any government and be a god on Earth. This is essentially the premise of the book / film Ready Player One—keeping an evil corporation from gaining control of the metaverse. Sweeney, to his credit, is the rare CEO who publicly advocates for decentralization. He’s currently waging a battle with Apple on a similar theme, and yesterday said in court: Epic is trying to build a metaverse where the majority of the profit should go to the creators themselves. With Apple taking 30% off the top, it makes it very, very difficult for Epic and creators to exist in this world. This comes full circle to reclaiming agency and to young people rejecting centralized power. DeFi (decentralized finance) and r/WallStreetBets are reactions to Wall Street. TikTok and Instagram are reactions to Hollywood heavy-handedness. The creator economy is a reaction to broken and rigged career paths. The march toward decentralization—combined with the rise of crypto—bodes well for Sweeney’s vision. America came to power by revolting against centralized power; Americans are generally skeptical of authority. These ethos will extend to the next generation of the internet: Web3 and the metaverse will finally fulfill the internet’s promise of removing gatekeepers.
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Re: The Metaverse Investors Thread by pepe4u: 7:11pm On Feb 12, 2022 |
I am interested |
Re: The Metaverse Investors Thread by Nobody: 7:34pm On Feb 12, 2022 |
pepe4u:number 4 . You're welcome sir..... I hope you comprehend the context? |
Re: The Metaverse Investors Thread by Samken2: 8:27pm On Feb 12, 2022 |
Pls how can I invest in metaverse from Nigeria Which platform is best for Nigerian traders pls |
Re: The Metaverse Investors Thread by Truthchiz: 8:28pm On Feb 12, 2022 |
I'm interested |
Re: The Metaverse Investors Thread by Samken2: 8:28pm On Feb 12, 2022 |
Pls how can I invest in metaverse from Nigeria Which platform is best for Nigerian traders pls Info |
Re: The Metaverse Investors Thread by Truthchiz: 8:29pm On Feb 12, 2022 |
I'm interested oh |
Re: The Metaverse Investors Thread by Nobody: 10:25pm On Feb 12, 2022 |
Truthchiz:Number 5. You're welcome sir....your contribution is highly needed The telegram group link will be out soon. |
Re: The Metaverse Investors Thread by Nobody: 10:36pm On Feb 12, 2022 |
Samken2:In summary, First of all, you need to up your skill set to 3d modeling or get a service team to do that (www.campsite.bio/goldenswap is one of the best METAVERSE management team in Nigeria) . After that,you need to know what kinda of space you wanna occupy in the METAVERSE, a shopping mall? Or a Night club or what have you.. NFTs is an essential aspect that will never be ignored as it will service as mode of payment or identity in your METAVERSE world. Lastly, Digital avatars are need to allow user's access your space. How do you make profit? When you present your audience with a METAVERSE project that solves a problem you're opportuned to get a massive breakthrough, as prospective user's will need to purchase your NFTs to access your 3d virtual space/ METAVERSE. In essence, NFTs are only sold if the creator has a futuristic plan for The Hodlers in the METAVERSE. All 2d NFTs are waste of investments as it'll never make it to the METAVERSE (3d space) |
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