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Maya Animators, Please Help! by tirigbosa: 9:22am On Aug 15, 2017 |
I was animating a lady jumping a wall this morning and suddenly all my models went transparent and blurry. I don't know exactly what I did wrong. please animators, I need your suggestions.... its not easy getting to this stage. thanks.
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Re: Maya Animators, Please Help! by OKX(m): 9:57am On Aug 15, 2017 |
u probably hit the xray button in error. Refer to attached diagram. U can access it either thru the shortcut icon (highlighted in yellow) or thru the shading menu. cheers. glad u r making progress!
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Re: Maya Animators, Please Help! by tirigbosa: 11:06am On Aug 15, 2017 |
OKX: @okx, thanks so much.....it worked for me. |
Re: Maya Animators, Please Help! by IdeyFindWife: 11:32am On Aug 15, 2017 |
wow, maya? Your Cinema 4D must be really baddass then. |
Re: Maya Animators, Please Help! by tirigbosa: 9:19pm On Sep 20, 2017 |
@okx and others, I Dan come again o. I have an already animated character, then I have another character with a different rig , height etc. I actually want to transfer the animation on the first character to the second character. I don't want to start animating it from scratch again since they would be doing the same thing. I have tried exporting the .anim and .atom method, but its not working. what other wayS would u advice I try? thanks |
Re: Maya Animators, Please Help! by OKX(m): 12:27am On Sep 23, 2017 |
Hi man, just seeing this....been busy. To retarget the animation there are several options, but the first step is to ensure both rigs follow the same naming convention. Maya has a format for naming the bones in the rig and u have to make sure both characters follow the format or u create a custom template for them. That's ur first step. I suggest u read up on retargeting using HumanIK in maya. If ur rig isn't based on HumanIk, then it gets a bit complicated tho. Confirm the nature of ur rig. Are both rigs similar? |
Re: Maya Animators, Please Help! by tirigbosa: 9:22pm On Sep 23, 2017 |
OKX: thanks Mr okx. no, they are not similar. I already read about retargeting and its true it can't work with rigs that are not similar. but I was given an option of using 'atools' which I will download today. if it fails, then I will have to reanimate from scratch. Chai |
Re: Maya Animators, Please Help! by OKX(m): 1:49pm On Sep 28, 2017 |
@tirigbosa sorry i have been quite busy, so havent been following the thread daily. have u resolved the issue? u could explore baking the animation into the bones of ur character directly, then u can create a generic rig format that u can use for both characters. then u can transfer the animation from the skeleton to the rig u have created, and then use that to drive the second character. the down side to this method, is that u need to delete the previous rig/create ur own rig, but if the characters are bipeds, i suggest using Human IK in Maya, as its the fastest/ easiest way to get a pre-made rig that can drive multiple characters. if u can share the file with me, i can try several options. its quite an interesting problem. |
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