Welcome, Guest: Register On Nairaland / LOGIN! / Trending / Recent / New
Stats: 3,180,405 members, 7,911,004 topics. Date: Sunday, 04 August 2024 at 10:29 PM

Character Design/Animation Challenge - Art, Graphics & Video (7) - Nairaland

Nairaland Forum / Science/Technology / Art, Graphics & Video / Character Design/Animation Challenge (12964 Views)

How To Draw And Paint Comic Style Character Easy. / I need laptop recommendation to buy For Graphic Design & Animation / Solidworks 2D/3D Design/Animation/Training (2) (3) (4)

(1) (2) (3) (4) (5) (6) (7) (8) (Reply) (Go Down)

Re: Character Design/Animation Challenge by OKX(m): 11:06am On Jan 04, 2017
STEP1: Take pic n import into Photoshop

Re: Character Design/Animation Challenge by OKX(m): 11:09am On Jan 04, 2017
STEP 2: Import uv snapshot and place as a layer over the pic.
Set the layer mode to Multiply or whatever mode that allows you to see the picture beneath as well as the uv layout ontop

Re: Character Design/Animation Challenge by OKX(m): 11:11am On Jan 04, 2017
STEP 3: Select around the face to eliminate the undesirable region.

Re: Character Design/Animation Challenge by OKX(m): 11:14am On Jan 04, 2017
STEP 4: Using the eyedropper tool, sample a color from the face, and fill the area around the face with the color.
Select a shade of color that blends with the edges of the face to ease the painting process.

Re: Character Design/Animation Challenge by OKX(m): 11:15am On Jan 04, 2017
STEP 5: Select a brush with gentle falloff at the edges to paint and blend the colors with

Re: Character Design/Animation Challenge by OKX(m): 11:19am On Jan 04, 2017
STEP 6: Paint in the subtle shades of the skin, constantly sampling different shades from the face.
I normally also paint lightly over the face with the brush to make the whole image blend better.
At this stage its purely artistic, and the results depend on the power of your artistic kung-fu...lol

Re: Character Design/Animation Challenge by OKX(m): 11:26am On Jan 04, 2017
STEP 7: Now that you have the base texture, reactivate the uv layer (which I hid in the prior pics).
Using the warp tool, pin the areas of the image that fit where they should be in the uv layout, and by manipulating the pins, u can warp, stretch or deform the pic to fit the uvs.

Normally, if using a pic as part of the texture, I would strive for a straight line around the mouth and eyes of the uv layout as it is easier to manipulate than the circle u have.

Also, if u modeled ur eyes and dont need them in the texture, u can just paint over them in the pic.
I skipped the ears cos u dont have them, and most of your models head is covered under the helmet, else more attention would be paid to those regions.

Re: Character Design/Animation Challenge by OKX(m): 11:30am On Jan 04, 2017
That's basically it, just keep manipulating the pic to fit, or alternately u can manipulate the uvs to fit the pic in Maya (whichever u find easier).

Its the same process for the rest of his body. The real work is laying out the uvs. You can even paint the textures directly in Maya, although I wouldn't recommend it for models that will be close to the camera, unless u happen to be a professional artist and u use a graphic tablet.

This is an extremely simplified breakdown of the process.
For serious textures you would have several layers, contributing various features like skin blemishes, pores, veins etc.
ideally u would also create normal maps, reflection maps etc but they are all derivatives of the base map.

Cheers, n lemme know if ur good!
Re: Character Design/Animation Challenge by tirigbosa: 3:33pm On Jan 04, 2017
@okx, I followed that pictorial explanation and I got here

Re: Character Design/Animation Challenge by OKX(m): 9:03pm On Jan 04, 2017
@ tirigbosa
no pic attached to view


https://www.youtube.com/watch?v=SlcFO2SXV44

having fun with the rig.
waiting for us to agree on the script to animate to.

lets not spend too long on this stage, part of the challenge is working to tight deadlines.
we can always tweak later.
Re: Character Design/Animation Challenge by tirigbosa: 10:45pm On Jan 04, 2017
sorry , its d network. I worked with this

Re: Character Design/Animation Challenge by tirigbosa: 10:49pm On Jan 04, 2017
so, I didn't like it....the painting did not blend and d model appeared scary when I textured. so I painted of d teeth area too.


I finally worked with that since I don't need any detail on d face.

Re: Character Design/Animation Challenge by tirigbosa: 10:50pm On Jan 04, 2017
now I have this
Re: Character Design/Animation Challenge by tirigbosa: 10:51pm On Jan 04, 2017
now I have this.

then I put put some light and rendered it with the cloth, helmet and club

Re: Character Design/Animation Challenge by tirigbosa: 10:51pm On Jan 04, 2017
now I have this.

then I put put some light and rendered it with the cloth, helmet and club

Re: Character Design/Animation Challenge by tirigbosa: 10:53pm On Jan 04, 2017
I think now, I have a fairly good image that I can rig. that texturing no easy.....my UV layout of d mouth and eyes gave me probs cause they r circular
Re: Character Design/Animation Challenge by OKX(m): 11:53pm On Jan 04, 2017
@tirigbosa
kudos, its a start. you can only get better from here.
study and practice is the key bro!
congrats on ur first custom texture!

if you are lighting to show off your model, the three-point light setup is your best bet.
have your main light (key light) off to one side of your model, and ur second light (fill light) on the opposite side at roughly half the intensity of your key light, also disable shadows from ur fill light.
then place a third light (rim light) behind your model to create a rim of light outlining the edges of ur model, adjust the intensity and disable shadows.

try it, and u will get a more pleasing composition.

u currently have two lights at the same intensity, both casting shadows- and its creating double shadows on ur model and causing a hot spot on both the helmet and the shield. you also have no rim light behind ur subject.

this our 3d world is a vast field, and almost every aspect has volumes to master.

well done, ur determination is very encouraging!
Re: Character Design/Animation Challenge by Nobody: 4:35pm On Jan 05, 2017
Better Late than Never....

At least I have an axe too...somethang conjure thunder with.

Imagine an intergalactic fight amongst all this gods here....

Before tirigbosa's god would strike my god with his spiked club of destruction, Kaz Shango will swerve and coalesce charged particles to a hateful point and smash that club to smithereens.

alex's will surmon inner cosmic consciousness and bend KAzx Shango's hateful strike into a plasma ball.

OKX's Shango's shield will turn into a Lion with an iron skin, one that no metal wrought by any god can break (except if that god eats indomie tongue)

Re: Character Design/Animation Challenge by tirigbosa: 5:42pm On Jan 05, 2017
@okx, thanks a million,but u dey amaze me o. so by looking at a picture, u can tell the number of lights in d scene. chai , u r a Maya guru.
@kazuna , this ur axe no b play play o. if that thing touch my Ogun ,it will pieces him....I better start training him on how to use his shield very well.

meanwhile, I want to get my Ogun to start walking. so help me God.
@okx, more grease to ur elbow. u can't get tired of me now. as soon as I hit another rock, I will b here with my challenges.
Re: Character Design/Animation Challenge by OKX(m): 12:25am On Jan 06, 2017
@kazuna
Lol. Ur a natural for d script.
We gotta wrap this up real quick, I'm about to get busy.

@ tirigbosa
Ur welcome bro
The walk cycle is a great test to embark on.
We r always here to aid ur process
Re: Character Design/Animation Challenge by Iyke123: 1:10pm On Jan 06, 2017
kazuna:
Better Late than Never....

At least I have an axe too...somethang conjure thunder with.

Imagine an intergalactic fight amongst all this gods here....

Before tirigbosa's god would strike my god with his spiked club of destruction, Kaz Shango will swerve and coalesce charged particles to a hateful point and smash that club to smithereens.

alex's will surmon inner cosmic consciousness and bend KAzx Shango's hateful strike into a plasma ball.

OKX's Shango's shield will turn into a Lion with an iron skin, one that no metal wrought by any god can break (except if that god eats indomie tongue)


This Axe can destroy anything, please keep it safe and away from children and terrorist
Re: Character Design/Animation Challenge by OKX(m): 1:28pm On Jan 06, 2017
prince, kazuna...
script pls!!

@kazuna
nice axe
Re: Character Design/Animation Challenge by LucemFerre: 1:46pm On Jan 06, 2017
Following... Can't wait
Re: Character Design/Animation Challenge by Princealex1(m): 4:00pm On Jan 06, 2017
Am afraid I wont be able to continue with this project as rigging has proved a hard nut for me to crack @ this stage,more painful is the fact that i've spent my whole holiday still am yet to get something close to average.

Therefore am taking a break to take care of other things,cool my head and better understand the whole rigging "phenomenon" before making another entry.

On this note am tagging my fellow blender head(kazuna) to take up the challenge on behalf of blender nation,hope to see some nice animation in the end.

PS:@okx nice job you are doing more vertices to your polygons,hope you keep this thread alive,would be following ghostly.Except otherwise...Adios Amigos
Re: Character Design/Animation Challenge by tirigbosa: 4:16pm On Jan 06, 2017
skin weight have refused to paint.I use my Paint Skin weights tool, the mesh does not go into a grey scale type shader. Instead, the textured model is still displayed instead of the black and doesn't display weight values in the greyscale I'm used to.
Re: Character Design/Animation Challenge by OKX(m): 4:57pm On Jan 06, 2017
@prince
pls still keep an eye on the thread, and contribute in any way you can (eg. script to animate to).
if you are comfortable with animating, you can still follow along with any other rigged character, even if its a download.
good luck man!

@tirigbosa
it would help if you post a screen shot of the model with the paint skin weight tool active, and the tool settings tab active.
off the top of my head, i would ask if you are sure the model is skinned?

next, try resetting the paint skin weight tool, and retry. make sure the mode is set to paint NOT select or paint select.
finally try re-skinning and testing the paint skin weights again.

but posting a screen grab would be the best starting point to trouble-shoot.
let me know.
Re: Character Design/Animation Challenge by Nobody: 7:29pm On Jan 06, 2017
my final rig presentation x tonite....
Re: Character Design/Animation Challenge by Nobody: 7:31pm On Jan 06, 2017
Princealex1:
Am afraid I wont be able to continue with this project as rigging has proved a hard nut for me to crack @ this stage,more painful is the fact that i've spent my whole holiday still am yet to get something close to average.

Therefore am taking a break to take care of other things,cool my head and better understand the whole rigging "phenomenon" before making another entry.

On this note am tagging my fellow blender head(kazuna) to take up the challenge on behalf of blender nation,hope to see some nice animation in the end.

PS:@okx nice job you are doing more vertices to your polygons,hope you keep this thread alive,would be following ghostly.Except otherwise...Adios Amigos

This x so Phucking sad....i was hoping to fight o the death with your god...

Dont worry Rigging will soon be ur thing. Plz, search for BlenRig Cloud tuorials from blender.org. They ve reease the rig free from their Gooseberry project.

Tim Burton Rigging series by David ward x also super good.

I will cover you, brotha in arms. We will defend Blender Nation!
Kumbaya...
Re: Character Design/Animation Challenge by Nobody: 7:41pm On Jan 06, 2017
OKX:
prince, kazuna... script pls!!
@kazuna nice axe
i will cum up wt one shortly....itx gonna be massive.
Re: Character Design/Animation Challenge by tirigbosa: 10:05pm On Jan 06, 2017
@okx... I moved the hand and this happened. I know I'm to paint skin weight from here. I activated paint skin weight tool. the model was supposed to turn black n white but it didn't. in this screen grab, the paint skin weight tool is active. what do I do now

Re: Character Design/Animation Challenge by tirigbosa: 10:09pm On Jan 06, 2017
this thing is really delaying me sha....wanted Ogun to wakeup and start walking today, but skin weight would not allow.
Re: Character Design/Animation Challenge by OKX(m): 10:55pm On Jan 06, 2017
@tirigbosa
id like to see a screen grab of the tools settings tab, with the paint weights tool active.

on a secondary note, u dont need so many joints in your skeleton, especially the arm.
you only add a joint where u wish to deform your model, else ur weight painting will be a nightmare.

for starters, u need only a shoulder joint, one at the arm, one at the elbow and one at the wrist, then the finger joints.
as ur skill increases, u may begin to introduce specialised joints for things like rolling and twisting, but for basic movement, what i outlined will suffice.

pls post a grab of your tool settings with the paint weight tool active.

id also like a screen grab of the channel box/layer editor with your model selected.

(1) (2) (3) (4) (5) (6) (7) (8) (Reply)

[pdf] How To Use Adobe Photoshop Free Ebook / A Thread For Charcoal Portrait Artists / Graphic Designers How Long Do You Take To Complete A Project?

(Go Up)

Sections: politics (1) business autos (1) jobs (1) career education (1) romance computers phones travel sports fashion health
religion celebs tv-movies music-radio literature webmasters programming techmarket

Links: (1) (2) (3) (4) (5) (6) (7) (8) (9) (10)

Nairaland - Copyright © 2005 - 2024 Oluwaseun Osewa. All rights reserved. See How To Advertise. 42
Disclaimer: Every Nairaland member is solely responsible for anything that he/she posts or uploads on Nairaland.